Epic Games Is Cutting 830 Jobs, Citing “Unrealistic” Metaverse Ambitions

Epic Games Is Cutting 830 Jobs, Citing “Unrealistic” Metaverse Ambitions

CEO Tim Sweeney attributed the⁤ job cuts to structural ⁢changes in the company’s economy.​

Epic⁤ Games (the company behind Fortnite) has cut 16% of its workforce, or about‍ 830 employees, after spending “far more” than it earned due to unrealistic expectations of Metaverse-inspired revenue.

In a memo to Epic Games employees on September 29, CEO Tim Sweeney wrote: “We have concluded‌ that layoffs were⁣ the only option and that ‍they must occur⁣ now and at this scale. This will stabilize our financial situation.” ⁣of⁤ the company’s workforce. Those⁤ laid off will receive a 6-month ‍severance package

While Sweeney credits⁢ the company’s⁤ recent growth ⁤to the Fortnite⁣ Creator program -⁤ which allows players to create their own in-game content at ⁤a 40% discount create and sell – the change has resulted in lower margins.

While​ the success of the creator ecosystem has been a major achievement, it has also represented a major shift in our economy.

In addition to the above 250 layoffs, Sweeney also said that another 250 employees will ‍be leaving Epic Games as a company has announced that it will sell recently acquired ⁤music website Bandcamp and spin off SuperAwesome – a marketing company that was spun ⁤off from Epic in 2020.

Epic‌ Games’ future⁤ former employees will receive six months’ salary and everyone living in the United States of America, Canada and Brazil will also receive six months of paid healthcare.

In addition to ⁣Fortnite (with 400 million registered users), Epic Games also operates the Unreal Engine.‍ This video game development suite ‍is behind titles like God of ⁤War, PlayerUnknown Battlegrounds and PlayerUnknown.

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